

* A dozen new Icons for your players to discover, twisted beings pulled here by The Nightfall. Every land of Nocturne is detailed, with maps, and packed with story hooks to spin adventures galore. * A complete dark fantasy setting with tones of gothic horror, steampunk, clockpunk, and more. However, this is Nocturne and such magic comes with a price!

* New magic items such as Daemonic Wings, allowing your hero to fly. Alternatively, there’s the fire sword, a non-magical item of ingenious technology which draws fuel from a reservoir in the handle. * New equipment such as the diving suit for The Churn, so you can explore the mysterious depths of this watery “land”. * New options for adventurers: several custom classes such as the mysterious Bloodshire Slayer. * New races: the vampire, werebeast, and sallowfolk. Nocturne is a 13th Age product, but also part of Savage Mojo’s Suzerain campaign setting, fitting neatly with the many realms of the Continuum. These lands are as varied as the denizens themselves, taking the place of traditional 13th Age Icons: good against evil, order against chaos, tyranny against freedom… but at every stage the lines are blurred. Within a twisted realm shaped by the malignant power of The Nightfall, your adventure comes to life using the Archmage Engine to explore the many lands of the realm. Meet Frankenstein’s monster with a vorpal sword… welcome to the realm of Dark Fantasy, and Gothic Horror for 13th Age!
